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Showing posts from October, 2023

CAGD 370 Video Game Development

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Postmortem Overall, being a level designer was very exciting, and I expected someone unique to create the most straightforward, functional, and exciting things. This postmortem of a prototype meant a lot to me because I will always imagine the wholesome feeling of creating a game by having an outstanding team in forming a simple foundation. It is a 3D platformer with unique movement mechanics no other match can ever think of doing relating to the game's premise in general. I appreciate my teammates' hard work and dedication to helping one another and surpassing any obstacles that might hinder our project's completion. I would always wonder if I was a programmer and not a level designer and thank god I wasn't. There might be a variety of bugs unfixed for the final project. I am not a strong programmer, but I do have some knowledge of it, not as a professional but as an average. Everything was just the basics of working toward a strong progress development as we planned f