Animator

 

Black Hole Boost

08/2024-12/2024


I want to use a short animation of the snake's head to understand its front movement. Unfortunately, this animation wasn't used in the game because it wasn't meant for the player to notice in the top view.

432 3D Character Rigging Mini Projects

01/2024-05/2024

I learned to develop technical skills for 3D assets and character setup, including building, weight mapping, and animating to test rigging. I also learned and understood the process of creating joints and assembling skeletons and IK systems for any realistic motion of props and characters.

Bouncing Ball Pt1-2

01/2024-02/2024

        

Animated Textures

02/2024

Fish Along A Path

02/2024

Snake

  02/2024

Vehicle

02/2024-03/2024

Rigging Mechanical Objects

03/2024

Dolphine

03/2024-04/2024

Bipedal

04/2024-05/2024

Zombie Hand

05/2024


Final Demo 441

08/2023-12/2023

This short demo reel represents all three projects combined into one. Mixing the audio with the facial expressions and body movements took time and dedication. Even though the audio was a non-stop repeat, it helped to understand how animators struggled with mouthing a single character for a scene.

Second Anim Final

11/2023-12/2023

Game Cycle

10/2023-11/2023

First Anim Final

08/2023-10/2023


325 Motion Capture Mini Projects

08/2023-12/2023

Upon understanding the history of motion capture and the production workflow for games and animation. Gain knowledge on editing, refining motion data, and recording in session. I also used MotionBuilder by editing motion capture animation to character rigs and developing a pre-visualization of a scene in Unreal Engine.

Mocap Primer

08/2023-09/2023

    

Game Animation Project

09/2023-10/2023

    

PreViz Project

10/2023-12/2023




250 Introduction to Technical CGI Mini Projects

08/2023-12/2023

This is an introduction to all that CGI offers in rendering, video editing, rigging, storyboarding, and cinemachine in Unity. It showed me other possibilities of being created within Unity, Maya, and Premiere Pro that I had never acknowledged. Some rigging, video editing, cinemachine, and animation provided the uniqueness of my work.

Basic Rigging Pt1-2

10/2023

      

Animation and Virtual Cameras in Unity

10/2023-11/2023


[missing video]

Final CutScene

11/2023-12/2023

340 Computer Animation

01/2023-05/2023

[missing video]

240 Digital Animation

08/2022-12/2022

[missing video]


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