Level Designer
Idle Ores
01/2024-05/2024
Cut Scene Part 1
11/2023-12/2023
I created this scene by developing an understanding of and knowledge of using Cinemachine in Unity. In the video, I display the references in the credit scene as an appreciation for having the opportunity to use them for free. I made the scene out of an idea for a future project.
Pre-Version
10/2023-12/2023
This video demonstrates part of the final scene for this project in Motion Capture. I created the scene by implying an adventure roaming through the lasers before entering the treasure room. This level scene was created in Unreal Engine, and the assets aren't mine or the team's, just free assets and props. Unfortunately, I cannot find the final corrupted files from an old computer, but I will try my best to see them.Cat-astophe
09/2023-12/2023
Space Invasion
08/2023-09/2023
Unfortunately, I cannot find the final product and the progress now, but I will in the future.
Phasmophobia Re-Created
04/2023-05/2023
I started by getting both concept art I wanted to reference based on both maps of the game’s campsite as a foundation of the idea I wanted to involve in this game scene project. At first, I was confused about the campsite layout because there were two different names, Windwood and Maple; the only difference between them was the cabin or lodge in the scene. The image above represents the final annotated map I will use for the level design, where all the cursed items would likely be located for the player to pick up, but it might change throughout the progress. With this, I started applying to Unity; I only added the terrain, ground material, a summoning circle (which might change its location), the skybox, and water physics.
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