CAGD 330: 3D Computer Modeling
Weekly Classic Car Blog
Blog Post 3
I fixed any edge loops for this weekly post by deleting or spacing them out. I did have some issues avoiding having any ngons from the start and finding out how to add the deform of the detail of the surface from the side by the door. I did some calculations with the rear headlights. It seems like a big hole, but it is a solution for the upcoming mods of adding the chrome rim and the actual size of the rear headlights. I only focused on one of the sides before mirroring it to see the exact car with a full view of its profile. Later, I want to add more details about the hood, trunk, rims/bumpers, and windows before focusing on the minor details and the tires.
Blog Post 2
The progress I completed this week was re-creating the curve outline because when I was trying to make the block frame, the measurements from the image reference and the frame weren't the same. I had to implement the blueprints into the exact measurements from each angle profile by front, side, back, and top. Unfortunately, the side view wasn't working in Maya for some reason. It wouldn't let me move the camera from right to left, so I improvised in the perspective view. These changes can fix the block frame of the car.
The image below represents my attempt to mirror the car to fully understand the block frame process.
I noticed I need to fix the edges from the roof, but everything else seems okay. I want to smooth the car, but I will have some difficulty later on when trying to add the details. I started adding the headlights but ended up with a high-poly and then a low-poly because I left them on smooth and forgot to unsmooth them. Afterward, I was going to start with the tire but didn't get the chance, but I will in the next blog post.
Blog Post 1
The classic car I decided to model for this assignment is the 1956 Volkswagen Karmann Ghia. The main goal for this week was to obtain multiple references for the car's different side profiles and blueprint measurements. Also, an outline with curves is made, and the car's frame is blocked. Unfortunately, I didn't complete the block out of the car's frame because I was confused by the correct dimension of the curves when I could not increase the curve line thicker to see on a small screen. I did partly of the block out, but I wonder if I'm doing it correctly.
I want to see the car in full detail from all the videos. To fully understand the car's shape, I had to cut the image of the blueprint. I used the side and the top view as the best reference to identify the space, while I had to estimate the front and back views.
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