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CAGD 112 Digital Photograph

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Tiling Textures Final Edited This final project or assignment is very beneficial for the CAGD major because it prepares you to create a new form of material that you can use in majorities programs. You can use this method to import into Painter and Unity as a form of material for future projects. I never considered myself using this method until recently for one of my projects related to Unity for another class. We need to create four tile textures for this assignment, including a demo and three of our own pictures. You would need to use Photoshop because you will use offset, clone stamp tool, patch tool, and vertex mask with the brush. From my own pictures, I use levels to make more contrast for a more defined texture without any reflection of the sun. Afterward, exported and imported into Unity as a material to verify the tile texture is flat, not bumping. Back to Photoshop, we need to convert it into a diffuse and normal map to give more depth within the surface for Unity or any oth