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Showing posts from May, 2022

CAGD 320 Digital Texturing

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Final Project Microscene Painter Results For this final project was a disaster and had overwhelming results. This project was to create a scene with one of the previous projects or assignments from this course. I also needed to add ten other primitives to elaborate the seven more as if they came from an animated film or video game background. With the limitation, I had to provide two to three weeks of a break to improve my health conditions. so I tried to complete to use one of the previous unfinished assignments, yet came across Painter and the wrong calculation of missing some UVediting. Lately, I can only do most of the work, but this time I couldn't turn it in on time. I have to relate myself to trying to accomplish something I started and see it end. VW Bus Microscene Maya Render While using more high poly or no UVediting models made it challenging to keep track of progress to finish in time. For this assignment, I had to UV a VW Microscene, but it was difficult to UVediting a