CAGD 470: Video Game Production
Sprint 6 11/09/2024-11/21/2024 This Sprint went by quickly, and I made a significant improvement regarding my absences. I had to miss some classes and meet-ups for health reasons, although I notified my team in time and met when everyone was available. I didn't consider myself useless because of the lack of tasks I had provided based on my progress as an individual. I complete my work on time and perfect it before starting a new one. I double-check my work with both the designer and producer. They both need to agree if my work is complete or needs some adjustments. I even asked the other 3D Artist if it required changes or pointers. This Sprint went well by adding some improvements or fixing some bugs. I'm just so relieved I wasn't considered as a programmer for previous projects because I would likely put the team's progress into a bender. During kickoff, it was unexpected, so I had to speak one-on-one with the producer about my absence from the whole team. I had more ...