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Showing posts from September, 2024

CAGD 470: Video Game Production

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 Sprint 1 09/03/24-09/15/2024 Sprint 1 was a short progress week. I was and still am excited about the possibility of this game's outcome. The design is one of my favorite art aesthetics related to Greek mythology. I oversee this upcoming game's 2D art and modeling as a designer. Even though I am one of the designers, I need to double-check the progress relating to the lead designer. We are waiting for the wireframe and design document so we, the designers, have a clue about the art concept of each little detail—nothing more and nothing less than an orthodox view of the gameplay. Low poly is the main objective, yet most models have to have double sub-smooth for unreasonable shape objects needed for this project. I have faced multiple issues regarding the asteroids I have been assigned to model for this sprint. I tried to minimize the polycount for a low poly, but I was getting numerous ngons. It took me a while to figure out how to construct a single asteroid's crater on a