Posts

CAGD 330: 3D Computer Modeling

Image
Weekly Classic Car Blog Blog Post 3 I fixed any edge loops for this weekly post by deleting or spacing them out. I did have some issues avoiding having any ngons from the start and finding out how to add the deform of the detail of the surface from the side by the door. I did some calculations with the rear headlights. It seems like a big hole, but it is a solution for the upcoming mods of adding the chrome rim and the actual size of the rear headlights. I only focused on one of the sides before mirroring it to see the exact car with a full view of its profile. Later, I want to add more details about the hood, trunk, rims/bumpers, and windows before focusing on the minor details and the tires. Blog Post 2 The progress I completed this week was re-creating the curve outline because when I was trying to make the block frame, the measurements from the image reference and the frame weren't the same. I had to implement the blueprints into the exact measurements from each angle profile b

CAGD 470: Video Game Production

Image
Sprint 5 10/25/2024-10/08/2024 I couldn't imagine my team's progress in this game compared to any other for this class. Even though we are a group of five people, we made more progress for both programming and artists to have a physical aspect of the game from just an idea. We, as a team, made our share by dividing our work to make it possible to accomplish the tasks before any current event. The main objective was to focus on the loop mechanics, while the other 3D artist modelers concentrated on creating the characters and the UI/HUD. Within this Sprint, I re-used the same materials but changed the color and emission to identify the different attributes of one single object. This sprint kickoff was short and fast. Some tasks were on the backlog, waiting to start, especially for the UI/HUD and background, which was the perfect time. The UI/HUD and the background take less time than modeling because my program doesn't crash down or freeze as much as Maya or Painter. To start