CAGD 330: 3D Computer Modeling
Weekly Classic Car Blog Blog Post 3 I fixed any edge loops for this weekly post by deleting or spacing them out. I did have some issues avoiding having any ngons from the start and finding out how to add the deform of the detail of the surface from the side by the door. I did some calculations with the rear headlights. It seems like a big hole, but it is a solution for the upcoming mods of adding the chrome rim and the actual size of the rear headlights. I only focused on one of the sides before mirroring it to see the exact car with a full view of its profile. Later, I want to add more details about the hood, trunk, rims/bumpers, and windows before focusing on the minor details and the tires. Blog Post 2 The progress I completed this week was re-creating the curve outline because when I was trying to make the block frame, the measurements from the image reference and the frame weren't the same. I had to implement the blueprints into the exact measurements from each angle profile b