Posts

CAGD 330: 3D Computer Modeling

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Weekly Classic Car Blog Blog Post 3 I fixed any edge loops for this weekly post by deleting or spacing them out. I did have some issues avoiding having any ngons from the start and finding out how to add the deform of the detail of the surface from the side by the door. I did some calculations with the rear headlights. It seems like a big hole, but it is a solution for the upcoming mods of adding the chrome rim and the actual size of the rear headlights. I only focused on one of the sides before mirroring it to see the exact car with a full view of its profile. Later, I want to add more details about the hood, trunk, rims/bumpers, and windows before focusing on the minor details and the tires. Blog Post 2 The progress I completed this week was re-creating the curve outline because when I was trying to make the block frame, the measurements from the image reference and the frame weren't the same. I had to implement the blueprints into the exact measurements from each angle profile b...

CAGD 470: Video Game Production

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Sprint 6 11/09/2024-11/21/2024 This Sprint went by quickly, and I made a significant improvement regarding my absences. I had to miss some classes and meet-ups for health reasons, although I notified my team in time and met when everyone was available. I didn't consider myself useless because of the lack of tasks I had provided based on my progress as an individual. I complete my work on time and perfect it before starting a new one. I double-check my work with both the designer and producer. They both need to agree if my work is complete or needs some adjustments. I even asked the other 3D Artist if it required changes or pointers. This Sprint went well by adding some improvements or fixing some bugs. I'm just so relieved I wasn't considered as a programmer for previous projects because I would likely put the team's progress into a bender. During kickoff, it was unexpected, so I had to speak one-on-one with the producer about my absence from the whole team. I had more ...