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CAGD 270 Level Design

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3D Game Level 2 V1 April 19, 2023 - May 1, 2023 For this assignment, I had to construct a brand-new level design and its new theme relating to the medieval. It took me a lot of time to know what type of concept I wanted to rely on based on the theme and the environment. I was thinking of either making the level expire upon a village or the castle's inner walls. Making the village didn't let me experience experimenting with different ways to move forwards by not having any obstacles. I wanted to contribute by adding moving platforms or a form of parkour than just running around in a single plane. For starters, I wanted to make my concept art to reference the Gothic era of medieval. Still, I was struggling because I was a Perficient person who wished to be a replica. Unfortunately, I couldn't find any references I wanted to rely on, so I focused on the surroundings rather than the actual 3D platformer game-level design. All three concept art images below are a part of the ref...

CAGD 320 Digital Texturing

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Final Project Microscene Painter Results For this final project was a disaster and had overwhelming results. This project was to create a scene with one of the previous projects or assignments from this course. I also needed to add ten other primitives to elaborate the seven more as if they came from an animated film or video game background. With the limitation, I had to provide two to three weeks of a break to improve my health conditions. so I tried to complete to use one of the previous unfinished assignments, yet came across Painter and the wrong calculation of missing some UVediting. Lately, I can only do most of the work, but this time I couldn't turn it in on time. I have to relate myself to trying to accomplish something I started and see it end. VW Bus Microscene Maya Render While using more high poly or no UVediting models made it challenging to keep track of progress to finish in time. For this assignment, I had to UV a VW Microscene, but it was difficult to UVediting a...

CAGD 170 Video Game Design

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Postmortem Unit 3  DND Reference  This last Unit 3 Postmodern was a challenging project I have somewhat accomplished in this course. I again was a partner with someone else, but it was difficult to talk with the lack of communication. Not because this course was virtual but because both of us had two different schedules. Although it was difficult at times, we made it work to somewhat perfection. I was in group ten with John M., separate from the previous units. The game I created with my partner was out of the ordinary I would never imagine it. The title of the game is Traveler, and it's a role-playing fantasy game, but with a different format from the original, with a limit of three characters, the player has to choose from. The board is divided into three distinct realms describing the character's role. Hero, neutral (average mortal human), and villain are the only options the player(s) get to choose. When all the players reach, the finish line will result in the winner base...