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CAGD 373 Game Asset Production

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  Group Game Scene Project Final Post For this final post, I had to finish all the props from last week and this week with the correct UV sheets and send it to texturing. Lately, the most stressful was using the canoe itself, and the most time-consuming by not having any error geometry, if any, the texturing you be off-putting. I had to delete parts of the canoe within the top sides, in which the vertex and the edges weren’t connected towards one another, so to fix it, I needed to delete and start a new UV. Up close, there is a gap between the two sides of the canoe, the inside, and the outside shell, even though from far it looks good from the destination. The last prop I worked on was the trailer, even though it was meant to be part of the initial interaction with the player. I didn’t want to create the whole truck trailer but just the end half where the player gets off while entering the camp of the scene. My computer had some issues, or Unity itself, because I did not have the ...

CAGD 270 Level Design

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3D Game Level 2 V1 April 19, 2023 - May 1, 2023 For this assignment, I had to construct a brand-new level design and its new theme relating to the medieval. It took me a lot of time to know what type of concept I wanted to rely on based on the theme and the environment. I was thinking of either making the level expire upon a village or the castle's inner walls. Making the village didn't let me experience experimenting with different ways to move forwards by not having any obstacles. I wanted to contribute by adding moving platforms or a form of parkour than just running around in a single plane. For starters, I wanted to make my concept art to reference the Gothic era of medieval. Still, I was struggling because I was a Perficient person who wished to be a replica. Unfortunately, I couldn't find any references I wanted to rely on, so I focused on the surroundings rather than the actual 3D platformer game-level design. All three concept art images below are a part of the ref...